Penumbra
What lurks in the shadows?
Arrow Keys or WASD to move
Z or SPACE to jump
Hold X or SHIFT to climb walls.
Once you find the speed booster, double tap a direction to use it.
Explore the hull of a derelict spacecraft with nothing but a flashlight to guide you.
Created in ten days for GBJam 11.
Credits:
Sophie Madi - Design, Programming, Animation, Additional Art and Sounds
Grayson Varn - Music and Sounds
https://graysonvarn.bandcamp.com/album/fragments
Cole Warden - Enviornmental Art
Daryn Walker - Character and Promotional Art
Nick Ormes - Additional Scripting, Additional Art
James Miller - Concept, Documentation
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Authors | Sophie M, keyresonance, Woon66 |
Genre | Platformer |
Made with | Godot |
Tags | Game Boy, Metroidvania, Puzzle-Platformer |
Comments
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thi is like mini-metroidvania)
the incredible cosmic atmosphere, from a visual point of view, looks minimalistic but very cool and understandable, I really like the idea of a flashlight and the mechanics of the game, the music not only complements the visual very well, describes the world, but also has its own deep story, you can listen to it separately from the game!
Great atmosphere and aesthetic established with very little, and it got a jump out of me lol
I get scared easily, and I hardly ever play horror games. This was spooky enough to get me excited, but not too much to make me fall off my chair (yes it has happened to me in the past). Great job!
Excellent use of palette swaps to mark off the different areas, especially to communicate that I had shifted away from the area where I was being chased.
Fun game! Love how everything is dark, makes platforming very interesting.